Baseball, river rafting, slot machines, and ever-present cooking. There are a lot – a lot – of silly little minigames along the way. Along the way you play through discrete story chapters and explore the stories of the people you meet. I loved switching between the two as they travel through a cute but dangerous apocalyptic world of small towns and dam-cities. They set off from their home under dubious circumstances, and, eventually, find their way. They're lovable characters with a bushel of personality and a kind of timeless appeal. Our headliners are John – a silent protagonist wreathed in messy hair and a bushy beard – and Sam, an outrageously precocious girl with budding psychic powers and a penchant for getting the two into trouble. Even where the story dragged for a time, or the simplicity of the challenges felt patronizing, the parts of Eastward that spoke to me more than made up for them. John and Sam's triumphs and mistakes take place in a charming pixel-art landscape that's rich with lovely characters and intimately designed places. With all the stylings of a retro JRPG, you might expect Eastward to play like one, but this chill action-adventure is more Zelda than Dragon Quest. Frying pan and psychic powers at the ready, they might stumble into saving the world as they explore it. A man and his adopted daughter find their way through a whimsical, post-apocalyptic landscape.
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